DA510 Audio Techniques This course will prepare students to work with music and sound for both artistic and commercial purposes. Acoustic theory and processing techniques will provide a foundation for the exploration of sound waves in other audio courses.
DA515 Digital Imaging This course is intended for graduate students with non-visual arts backgrounds to prepare them for graduate level multidisciplinary work, as well as for students wishing to refine their skills in digital imaging.
DA560 Camera Techniques This course covers terminology, composition, and techniques of video and still photography.
DA600 History of Multimedia Art This course will explore the salient experiments in multimedia since the advent of the late modern period, as well as their philosophical underpinnings.
DA610 Media on the Internet Examination of how audio, video, and interactive media can be produced for Internet use. Students will explore both artistic uses exclusive to the web and financial models for media distribution. This course combines media theory with hands-on experience.
DA615 Digital Media Programming This course will empower students to develop their own software tools to build interactive projects on local and remote computers and will also introduce physical computing.
DA617 Contemporary Storytelling This course explores the numerous overlapping vessels for narrative, develops a syntax for the discussion of narrative across all media, and identifies typical elements of the construction of successful modern multimedia narratives.
DA622 Motion Graphics Prerequisite: Digital Imaging OR demonstrated prior experience in imaging This course will enable students to develop several different methodologies for producing motion graphics. Students will develop skill in animation and design techniques. Narrative and visual aesthetics will provide a theoretical foundation.
DA625 Mathematics, Music, and Imagery Prerequisite: Digital Media Programming; Realtime Interactive Signal Processing also recommended This course investigates core issues in music and imagery stemming from mathematic principles. Students will develop their own algorithms towards artistic ends.
DA630 Audio Post-Production Prerequisite: Audio Techniques OR demonstrated prior experience in audio production This course places audio engineering in the context of the typical video production studio. Additional topics on digital audio and studio workflow may also be addressed.
DA635 Composition & Sound Design for Multimedia Prerequisite: Audio Techniques This class examines artistic and technical issues involved in conceiving and preparing music and sound for film, video, radio, and theater.
DA640 Multichannel Sound Design Prerequisite: Audio Techniques This course teaches students to understand and utilize the multichannel audio protocols required for film, video, and theatre. It will introduce issues in psychoacoustics.
DA645 Realtime, Interactive Signal Processing Students will gain hands-on experience with the manipulation of realtime data-streams with an emphasis on audio and video.
DA650 2D Design for Print and Web Prerequisite: Digital Imaging OR demonstrated prior experience in imaging This course combines technique with design theory to further develop visual communication.
DA655 3D Modeling Immersive environments, character design, 3D printing, and other relevant topics in 3D modeling.
DA656 Advanced 3D Modeling Prerequisite: 3D Modeling Advanced topics in 3D modeling.
DA665 Interactivity Prerequisite: 3D Modeling; Media on the Internet also recommended Topics in interactivity on the web, in video games, in physical space, and others are all potential topics in this part theoretical / part hands-on course.
DA670 Web Development Prerequisite: Media on the Internet Topics in real world web development, especially as relevant to the professional web developer.
DA675 Capstone DA675Y Capstone (Yearlong) Students participate in the conception, creation, and distribution of a multimedia arts project. In collaboration with faculty, the student shall conceive the project, develop funding sources and apply for grants, develop and execute a PR campaign, and realize some aspect of the creative content. The student may work with a team of other content providers and producers to experience the workflow and teamwork approach common to commercial production houses. Students will produce a professional portfolio appropriate to their career path. The student's work will be critiqued by the faculty as well as members of the professional community.